MARC details
000 -LEADER |
fixed length control field |
06008nam a2200757 i 4500 |
001 - CONTROL NUMBER |
control field |
9781681744254 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
IOP |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20190906141549.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m eo d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr cn |||m|||a |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
161101s2016 caua o 000 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781681744254 |
Qualifying information |
ebook |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781681744278 |
Qualifying information |
mobi |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Canceled/invalid ISBN |
9781681744247 |
Qualifying information |
print |
024 7# - OTHER STANDARD IDENTIFIER |
Standard number or code |
10.1088/978-1-6817-4425-4 |
Source of number or code |
doi |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(CaBNVSL)thg00971745 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)962421174 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
CaBNVSL |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
CaBNVSL |
Modifying agency |
CaBNVSL |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QC21.3 |
Item number |
.B464 2016eb |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UMX |
Source |
bicssc |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
COM051360 |
Source |
bisacsh |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
530 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Bensky, T. J., |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Exploring physics with computer animation and PhysGL / |
Statement of responsibility, etc. |
T.J. Bensky. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
San Rafael [California] (40 Oak Drive, San Rafael, CA, 94903, USA) : |
Name of producer, publisher, distributor, manufacturer |
Morgan & Claypool Publishers, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2016] |
264 #2 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Bristol [England] (Temple Circus, Temple Way, Bristol BS1 6HG, UK) : |
Name of producer, publisher, distributor, manufacturer |
IOP Publishing, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2016] |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 online resource (various pagings) : |
Other physical details |
illustrations (some color). |
336 ## - CONTENT TYPE |
Content type term |
text |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
electronic |
Source |
isbdmedia |
338 ## - CARRIER TYPE |
Carrier type term |
online resource |
Source |
rdacarrier |
490 1# - SERIES STATEMENT |
Series statement |
[IOP release 3] |
490 1# - SERIES STATEMENT |
Series statement |
IOP concise physics, |
International Standard Serial Number |
2053-2571 |
500 ## - GENERAL NOTE |
General note |
"Version: 20161001"--Title page verso. |
500 ## - GENERAL NOTE |
General note |
"A Morgan & Claypool publication as part of IOP Concise Physics"--Title page verso. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Preface -- 1. Using computer animation to learn physics -- 1.1. What is computer animation? -- 1.2. Why computer animation with physics? -- 1.3. Why computer animation in a course on physics? -- 1.4. Like video games? |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
2. A taste of using computer for physics -- 2.1. PhysGL : easy computer graphics in the cloud -- 2.2. What-if calculations -- 2.3. A motion diagram -- 2.4. Our own motion diagram -- 2.5. More from the computer -- 2.6. Even more from the computer -- 2.7. What about an animation? -- 2.8. Different accelerations on an object |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
3. Preliminaries : things you should know -- 3.1. Mathematics -- 3.2. The idea of a function -- 3.3. Vectors : more than ‘magnitude and direction' |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
4. Getting started with simple programming -- 4.1. Introduction -- 4.2. Skeleton code -- 4.3. Basic PhysGL programming -- 4.4. Structure of the skeleton code -- 4.5. The if statement -- 4.6. Doing math with PhysGL |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
5. Drawing with PhysGL -- 5.1. Introduction -- 5.2. Coordinate system -- 5.3. Drawing examples -- 5.4. Colors -- 5.5. Drawing physics-related objects -- 5.6. Creating plots |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
6. One-dimensional motion -- 6.1. Introduction and goals -- 6.2. The physics -- 6.3. Projects -- 6.4. Wrap-up questions |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
7. Two-dimensional motion -- 7.1. Introduction and goals -- 7.2. The physics -- 7.3. Projects -- 7.4. Wrap-up questions |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
8. Forces and Newton's laws (part I) -- 8.1. Introduction and goals -- 8.2. The physics -- 8.3. Projects -- 8.4. Wrap-up questions |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
9. Forces and Newton's laws (part II) -- 9.1. Introduction and goals -- 9.2. The physics -- 9.3. Projects -- 9.4. Wrap-up questions |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
10. Energy : kinetic, potential, conservation, and work -- 10.1. Introduction and goals -- 10.2. The physics -- 10.3. Projects -- 10.4. Wrap-up questions |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
11. Momentum and conservation of momentum -- 11.1. Introduction and goals -- 11.2. The physics -- 11.3. Projects -- 11.4. Wrap-up questions |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
12. Rotational motion -- 12.1. Introduction and goals -- 12.2. The physics -- 12.3. Projects -- 12.4. Wrap-up questions |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
13. Torque, angular acceleration, and momentum -- 13.1. Introduction and goals -- 13.2. The physics -- 13.3. Projects |
505 8# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Appendices -- A. How do I ... -- B. Capstone project -- C. Benefits : insights and new pedagogical avenues. |
520 3# - SUMMARY, ETC. |
Summary, etc. |
This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work. |
521 ## - TARGET AUDIENCE NOTE |
Target audience note |
Undergraduate and graduate physics and science students and professionals. |
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE |
Additional physical form available note |
Also available in print. |
538 ## - SYSTEM DETAILS NOTE |
System details note |
Mode of access: World Wide Web. |
538 ## - SYSTEM DETAILS NOTE |
System details note |
System requirements: Adobe Acrobat Reader. |
545 ## - BIOGRAPHICAL OR HISTORICAL DATA |
Biographical or historical data |
Tom Bensky is a physics professor at California Polytechnic State University at San Luis Obispo, CA (USA), known as 'Cal Poly'. He has had a lifelong interest in computer graphics and enjoys teaching a range of classes from ASTRO-101 to advanced labs. His research interests include precision time-keeping, community outreach with physics, and international education. |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Title from PDF title page (viewed on November 2, 2016). |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Physics. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer animation. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Programming and scripting languages: general. |
Source of heading or term |
bicssc |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
COMPUTERS / Programming Languages / Python. |
Source of heading or term |
bisacsh |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
Morgan & Claypool Publishers, |
Relator term |
publisher. |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
Institute of Physics (Great Britain), |
Relator term |
publisher. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Print version: |
International Standard Book Number |
9781681744247 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
IOP (Series). |
Name of part/section of a work |
Release 3. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
IOP concise physics. |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
<a href="https://iopscience.iop.org/book/978-1-6817-4425-4">https://iopscience.iop.org/book/978-1-6817-4425-4</a> |