Exploring physics with computer animation and PhysGL / (Record no. 46985)

MARC details
000 -LEADER
fixed length control field 06008nam a2200757 i 4500
001 - CONTROL NUMBER
control field 9781681744254
003 - CONTROL NUMBER IDENTIFIER
control field IOP
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20190906141549.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m eo d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cn |||m|||a
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 161101s2016 caua o 000 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781681744254
Qualifying information ebook
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781681744278
Qualifying information mobi
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781681744247
Qualifying information print
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1088/978-1-6817-4425-4
Source of number or code doi
035 ## - SYSTEM CONTROL NUMBER
System control number (CaBNVSL)thg00971745
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)962421174
040 ## - CATALOGING SOURCE
Original cataloging agency CaBNVSL
Language of cataloging eng
Description conventions rda
Transcribing agency CaBNVSL
Modifying agency CaBNVSL
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QC21.3
Item number .B464 2016eb
072 #7 - SUBJECT CATEGORY CODE
Subject category code UMX
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM051360
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 530
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Bensky, T. J.,
Relator term author.
245 10 - TITLE STATEMENT
Title Exploring physics with computer animation and PhysGL /
Statement of responsibility, etc. T.J. Bensky.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture San Rafael [California] (40 Oak Drive, San Rafael, CA, 94903, USA) :
Name of producer, publisher, distributor, manufacturer Morgan & Claypool Publishers,
Date of production, publication, distribution, manufacture, or copyright notice [2016]
264 #2 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Bristol [England] (Temple Circus, Temple Way, Bristol BS1 6HG, UK) :
Name of producer, publisher, distributor, manufacturer IOP Publishing,
Date of production, publication, distribution, manufacture, or copyright notice [2016]
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (various pagings) :
Other physical details illustrations (some color).
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term electronic
Source isbdmedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement [IOP release 3]
490 1# - SERIES STATEMENT
Series statement IOP concise physics,
International Standard Serial Number 2053-2571
500 ## - GENERAL NOTE
General note "Version: 20161001"--Title page verso.
500 ## - GENERAL NOTE
General note "A Morgan & Claypool publication as part of IOP Concise Physics"--Title page verso.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Preface -- 1. Using computer animation to learn physics -- 1.1. What is computer animation? -- 1.2. Why computer animation with physics? -- 1.3. Why computer animation in a course on physics? -- 1.4. Like video games?
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 2. A taste of using computer for physics -- 2.1. PhysGL : easy computer graphics in the cloud -- 2.2. What-if calculations -- 2.3. A motion diagram -- 2.4. Our own motion diagram -- 2.5. More from the computer -- 2.6. Even more from the computer -- 2.7. What about an animation? -- 2.8. Different accelerations on an object
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 3. Preliminaries : things you should know -- 3.1. Mathematics -- 3.2. The idea of a function -- 3.3. Vectors : more than ‘magnitude and direction'
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 4. Getting started with simple programming -- 4.1. Introduction -- 4.2. Skeleton code -- 4.3. Basic PhysGL programming -- 4.4. Structure of the skeleton code -- 4.5. The if statement -- 4.6. Doing math with PhysGL
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 5. Drawing with PhysGL -- 5.1. Introduction -- 5.2. Coordinate system -- 5.3. Drawing examples -- 5.4. Colors -- 5.5. Drawing physics-related objects -- 5.6. Creating plots
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 6. One-dimensional motion -- 6.1. Introduction and goals -- 6.2. The physics -- 6.3. Projects -- 6.4. Wrap-up questions
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 7. Two-dimensional motion -- 7.1. Introduction and goals -- 7.2. The physics -- 7.3. Projects -- 7.4. Wrap-up questions
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 8. Forces and Newton's laws (part I) -- 8.1. Introduction and goals -- 8.2. The physics -- 8.3. Projects -- 8.4. Wrap-up questions
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 9. Forces and Newton's laws (part II) -- 9.1. Introduction and goals -- 9.2. The physics -- 9.3. Projects -- 9.4. Wrap-up questions
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 10. Energy : kinetic, potential, conservation, and work -- 10.1. Introduction and goals -- 10.2. The physics -- 10.3. Projects -- 10.4. Wrap-up questions
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 11. Momentum and conservation of momentum -- 11.1. Introduction and goals -- 11.2. The physics -- 11.3. Projects -- 11.4. Wrap-up questions
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 12. Rotational motion -- 12.1. Introduction and goals -- 12.2. The physics -- 12.3. Projects -- 12.4. Wrap-up questions
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 13. Torque, angular acceleration, and momentum -- 13.1. Introduction and goals -- 13.2. The physics -- 13.3. Projects
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Appendices -- A. How do I ... -- B. Capstone project -- C. Benefits : insights and new pedagogical avenues.
520 3# - SUMMARY, ETC.
Summary, etc. This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.
521 ## - TARGET AUDIENCE NOTE
Target audience note Undergraduate and graduate physics and science students and professionals.
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE
Additional physical form available note Also available in print.
538 ## - SYSTEM DETAILS NOTE
System details note Mode of access: World Wide Web.
538 ## - SYSTEM DETAILS NOTE
System details note System requirements: Adobe Acrobat Reader.
545 ## - BIOGRAPHICAL OR HISTORICAL DATA
Biographical or historical data Tom Bensky is a physics professor at California Polytechnic State University at San Luis Obispo, CA (USA), known as 'Cal Poly'. He has had a lifelong interest in computer graphics and enjoys teaching a range of classes from ASTRO-101 to advanced labs. His research interests include precision time-keeping, community outreach with physics, and international education.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Title from PDF title page (viewed on November 2, 2016).
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Physics.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer animation.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Programming and scripting languages: general.
Source of heading or term bicssc
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS / Programming Languages / Python.
Source of heading or term bisacsh
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element Morgan & Claypool Publishers,
Relator term publisher.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element Institute of Physics (Great Britain),
Relator term publisher.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
International Standard Book Number 9781681744247
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title IOP (Series).
Name of part/section of a work Release 3.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title IOP concise physics.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://iopscience.iop.org/book/978-1-6817-4425-4">https://iopscience.iop.org/book/978-1-6817-4425-4</a>
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Full call number Barcode Date last seen Price effective from Koha item type
    Dewey Decimal Classification     BITS Pilani Hyderabad BITS Pilani Hyderabad 06/09/2019 530 IOP00028 06/09/2019 06/09/2019 Institue of Physics
An institution deemed to be a University Estd. Vide Sec.3 of the UGC
Act,1956 under notification # F.12-23/63.U-2 of Jun 18,1964

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