MARC details
000 -LEADER |
fixed length control field |
02224nam a22002417a 4500 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
200530b2018 ||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781484234587 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.262 STU-M |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Stueben, Michael |
245 ## - TITLE STATEMENT |
Title |
Good habits for great coding : |
Remainder of title |
improving programming skills with examples in python / |
Statement of responsibility, etc. |
Michael Stueben |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc. |
USA |
Name of publisher, distributor, etc. |
Apress |
Date of publication, distribution, etc. |
2018 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
314 p. |
365 ## - TRADE PRICE |
Price type code |
EU |
Price amount |
22.99. |
500 ## - GENERAL NOTE |
General note |
improve your coding skills and learn how to write readable code. Rather than teach basic programming, this book presumes that readers understand the fundamentals, and offers time-honed best practices for style, design, documenting, testing, refactoring, and more.<br/><br/>Taking an informal, conversational tone, author Michael Stueben offers programming stories, anecdotes, observations, advice, tricks, examples, and challenges based on his 38 years experience writing code and teaching programming classes. Trying to teach style to beginners is notoriously difficult and can easily appear pedantic. Instead, this book offers solutions and many examples to back up his ideas.<br/><br/>Good Habits for Great Coding distills Stueben's three decades of analyzing his own mistakes, analyzing student mistakes, searching for problems that teach lessons, and searching for simple examples to illustrate complex ideas. Having found that most learn by trying out challenging problems, and reflecting on them, each chapter includes quizzes and problems. The final chapter introduces dynamic programming to reduce complex problems to subcases, and illustrates many concepts discussed in the book.<br/><br/>Code samples are provided in Python and designed to be understandable by readers familiar with any modern programming language. At the end of this book, you will have acquired a lifetime of good coding advice, the lessons the author wishes he had learned when he was a novice. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer programming |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Python (Computer program language) |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Microcomputers--Programming |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer software--Development |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Programming languages (Electronic computers) |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Algorithms |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Coding theory |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games--Programming |
952 ## - LOCATION AND ITEM INFORMATION (KOHA) |
Withdrawn status |
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