Practical video game bots : (Record no. 65288)

MARC details
000 -LEADER
fixed length control field 02464nam a22002177a 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 200605b2018 ||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781484247969
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 629.892 SHP-I
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Shpigor, Ilya
245 ## - TITLE STATEMENT
Title Practical video game bots :
Remainder of title automating game processes using C++, Python, and Autolt /
Statement of responsibility, etc. Ilya Shpigor
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. India
Name of publisher, distributor, etc. Apress
Date of publication, distribution, etc. 2018
300 ## - PHYSICAL DESCRIPTION
Extent 328 p.
365 ## - TRADE PRICE
Price type code INR
Price amount 999.00.
500 ## - GENERAL NOTE
General note Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster.<br/><br/><br/><br/>Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems. <br/><br/><br/><br/>This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.<br/><br/><br/><br/>What You Will Learn<br/><br/><br/><br/>Discover bots and apply them to game applications<br/>Use clicker bots with OS-level embedding data, output-device capture, and more<br/>Develop in-game bots, with process memory analysis and access<br/>Work with out-game bots, with network interception and embedding data<br/>Deal with input device emulation and OS-level interception data<br/>Who This Book Is For<br/><br/><br/><br/>Those with some prior experience in game development and coding experience in Python, C++, and Windows APIs.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Python (Computer program language)
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Robots--Programming
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element C++ (Computer program language)Computer games--Programming
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer science
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Microsoft software
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Programming languages (Electronic computers)
952 ## - LOCATION AND ITEM INFORMATION (KOHA)
Withdrawn status
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Date last checked out Price effective from Koha item type
  Dewey Decimal Classification     629 BITS Pilani Hyderabad BITS Pilani Hyderabad General Stack (For lending) 05/06/2020 999.00 1 629.892 SHP-I 40799 13/07/2024 29/12/2021 05/06/2020 Books
An institution deemed to be a University Estd. Vide Sec.3 of the UGC
Act,1956 under notification # F.12-23/63.U-2 of Jun 18,1964

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