Practical video game bots : (Record no. 65288)
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000 -LEADER | |
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fixed length control field | 02464nam a22002177a 4500 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 200605b2018 ||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781484247969 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 629.892 SHP-I |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Shpigor, Ilya |
245 ## - TITLE STATEMENT | |
Title | Practical video game bots : |
Remainder of title | automating game processes using C++, Python, and Autolt / |
Statement of responsibility, etc. | Ilya Shpigor |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc. | India |
Name of publisher, distributor, etc. | Apress |
Date of publication, distribution, etc. | 2018 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 328 p. |
365 ## - TRADE PRICE | |
Price type code | INR |
Price amount | 999.00. |
500 ## - GENERAL NOTE | |
General note | Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster.<br/><br/><br/><br/>Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems. <br/><br/><br/><br/>This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.<br/><br/><br/><br/>What You Will Learn<br/><br/><br/><br/>Discover bots and apply them to game applications<br/>Use clicker bots with OS-level embedding data, output-device capture, and more<br/>Develop in-game bots, with process memory analysis and access<br/>Work with out-game bots, with network interception and embedding data<br/>Deal with input device emulation and OS-level interception data<br/>Who This Book Is For<br/><br/><br/><br/>Those with some prior experience in game development and coding experience in Python, C++, and Windows APIs. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Python (Computer program language) |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Robots--Programming |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | C++ (Computer program language)Computer games--Programming |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer science |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Microsoft software |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Programming languages (Electronic computers) |
952 ## - LOCATION AND ITEM INFORMATION (KOHA) | |
Withdrawn status |
Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Shelving location | Date acquired | Cost, normal purchase price | Total Checkouts | Full call number | Barcode | Date last seen | Date last checked out | Price effective from | Koha item type |
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Dewey Decimal Classification | 629 | BITS Pilani Hyderabad | BITS Pilani Hyderabad | General Stack (For lending) | 05/06/2020 | 999.00 | 1 | 629.892 SHP-I | 40799 | 13/07/2024 | 29/12/2021 | 05/06/2020 | Books |