Creating augmented and virtual realities : (Record no. 65614)

MARC details
000 -LEADER
fixed length control field 01993nam a22002177a 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 200611b2019 ||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9789352138104
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.8 PAN-E
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name edited by Pangilinan, Erin
245 ## - TITLE STATEMENT
Title Creating augmented and virtual realities :
Remainder of title theory and practice for next-generation spatial computing /
Statement of responsibility, etc. edited by Erin Pangilinan, Steve Lukas and Vasanth Mohan
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. India
Name of publisher, distributor, etc. Shroff Publishers
Date of publication, distribution, etc. 2019
300 ## - PHYSICAL DESCRIPTION
Extent 340 p.6
365 ## - TRADE PRICE
Price type code INR
Price amount 1275.00.
500 ## - GENERAL NOTE
General note Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills.<br/><br/>Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing.<br/><br/>In three parts, this book covers:<br/><br/>Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art<br/>Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays<br/>Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer programming
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Human-computer interaction
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Virtual reality
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Augmented reality
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Lukas, Steve
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Mohan, Vasanth
952 ## - LOCATION AND ITEM INFORMATION (KOHA)
Withdrawn status
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Current library Shelving location Date acquired Full call number Barcode Date last seen Koha item type
  Dewey Decimal Classification     003-007 BITS Pilani Hyderabad General Stack (For lending) 11/06/2020 006.8 PAN-E 41208 13/07/2024 Books
An institution deemed to be a University Estd. Vide Sec.3 of the UGC
Act,1956 under notification # F.12-23/63.U-2 of Jun 18,1964

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