Game physics engine development : (Record no. 67174)

MARC details
000 -LEADER
fixed length control field 02767nam a22001937a 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 210820b2010 ||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780367269616
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526 MIL-I
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Millington, Ian
245 ## - TITLE STATEMENT
Title Game physics engine development :
Remainder of title how to built a robust commercial-grade physics engine for your game /
Statement of responsibility, etc. Ian Millington
250 ## - EDITION STATEMENT
Edition statement 2nd ed.,
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. Boca Raton
Name of publisher, distributor, etc. CRC Press
Date of publication, distribution, etc. 2010
300 ## - PHYSICAL DESCRIPTION
Extent 522p.
365 ## - TRADE PRICE
Price type code INR
Price amount 2995.00
500 ## - GENERAL NOTE
General note <br/>Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player. The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. --A truly accessible text that allows even novice programmers to create powerful physics engines for their games. --Covers particle effects, flight simulation, car pysics, crates, destructible objects, cloth and ragdolls, and more. --Supports each new concept with diagrams, code, end-of-chapter exercises and resources. --This edition includes completely NEW material on: collision detection, 2D physics, casual game physics for Flash games. --Powerful associated website offering: the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. The Cyclone engine has been used in commercial game development.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Physics--Data processing
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games--Programming
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element GAMES -- Video & Electronic.
952 ## - LOCATION AND ITEM INFORMATION (KOHA)
Withdrawn status
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Date last checked out Price effective from Koha item type
  Dewey Decimal Classification     790 BITS Pilani Hyderabad BITS Pilani Hyderabad General Stack (For lending) 20/08/2021 2995.00 1 794.81526 MIL-I 42328 13/07/2024 18/12/2021 20/08/2021 Books
An institution deemed to be a University Estd. Vide Sec.3 of the UGC
Act,1956 under notification # F.12-23/63.U-2 of Jun 18,1964

© 2024 BITS-Library, BITS-Hyderabad, India.