Game programming with code angel : (Record no. 79490)

MARC details
000 -LEADER
fixed length control field 01979nam a22002057a 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781484276600
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8152 CUN-M
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Cunningham, Mark
245 ## - TITLE STATEMENT
Title Game programming with code angel :
Remainder of title learn how to code in python on raspberry Pi or PC /
Statement of responsibility, etc. Mark Cunningham
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. New York
Name of publisher, distributor, etc. Apress Media
Date of publication, distribution, etc. 2022
300 ## - PHYSICAL DESCRIPTION
Extent 177p.
365 ## - TRADE PRICE
Price type code INR
Price amount 599.00
440 ## - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Technology in action series.
500 ## - GENERAL NOTE
General note Program in Python on a Raspberry Pi or PC by developing six computer games. Each game project is split into several chapters of the book. Rather than taking you through programming techniques as standalone concepts, this book explains concepts as they are used within a game. You'll learn about variables; integer, real, Boolean and string data types; conditional if statements; fixed loops and conditional loops; modularity; arrays and lists; and predefined functions. You'll also discover the PyGame library, which is popularly used in the development of 2D games. Key programming concepts are revisited in subsequent projects in the book to consolidate prior learning. Beyond teaching you how to code, this book explains the programming logic behind each project-exemplifying the process of designing and writing a computer game. All the projects in this book are supported by Code Angel (mycodeangel.com). Code Angel Code Angel largely serves students and new developers and the projects work by encouraging you to 'Learn ... then play'. Taking this approach, you'll be able to build fun 2D games and enjoy playing them by yourself or with friends. Developing games in this way keeps you engaged, gives a purpose as you work through each project, and offers a sense of achievement when each game is finished.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Python (Computer program language)
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games--Programming
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Raspberry Pi (Computer)
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer input-output equipment
952 ## - LOCATION AND ITEM INFORMATION (KOHA)
Withdrawn status
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Current library Shelving location Date acquired Full call number Barcode Date last seen Koha item type
  Dewey Decimal Classification     790 BITS Pilani Hyderabad General Stack (For lending) 29/06/2022 794.8152 CUN-M 45692 13/07/2024 Books
An institution deemed to be a University Estd. Vide Sec.3 of the UGC
Act,1956 under notification # F.12-23/63.U-2 of Jun 18,1964

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