Creating game envorinments in blender 3D : (Record no. 79947)
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000 -LEADER | |
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fixed length control field | 02392nam a22002057a 4500 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 220816b2020 |||||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781484276860 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 794.815 GUE-E |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Guevarra, Ezra Thess Mendoza |
245 ## - TITLE STATEMENT | |
Title | Creating game envorinments in blender 3D : |
Remainder of title | learn to create low poly game environments / |
Statement of responsibility, etc. | Ezra Thess Mendoza Guevarra |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc. | New York |
Name of publisher, distributor, etc. | Apress |
Date of publication, distribution, etc. | 2020 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 243 p. |
365 ## - TRADE PRICE | |
Price type code | INR |
Price amount | 999.00. |
500 ## - GENERAL NOTE | |
General note | Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You’ll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment.<br/><br/>The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you’re likely to work on. You’ll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available.<br/><br/>This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment.<br/>What You Will Learn<br/><br/>Use Blender to create low poly game environments<br/>Work with the common Blender tools for game environment design and development<br/>Discover how to use Blender features in depth<br/>Compare the Eevee and Cycles game engines<br/>Who This Book Is For<br/><br/>Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer games--Programming |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Open source software |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer programming |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Blender (Computer file) |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Blender (Computer file) |
952 ## - LOCATION AND ITEM INFORMATION (KOHA) | |
Withdrawn status |
Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Shelving location | Date acquired | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
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Dewey Decimal Classification | 790 | BITS Pilani Hyderabad | BITS Pilani Hyderabad | General Stack (For lending) | 16/08/2022 | 794.815 GUE-E | 45641 | 13/07/2024 | 16/08/2022 | Books |