Creating game envorinments in blender 3D : (Record no. 79947)

MARC details
000 -LEADER
fixed length control field 02392nam a22002057a 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220816b2020 |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781484276860
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.815 GUE-E
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Guevarra, Ezra Thess Mendoza
245 ## - TITLE STATEMENT
Title Creating game envorinments in blender 3D :
Remainder of title learn to create low poly game environments /
Statement of responsibility, etc. Ezra Thess Mendoza Guevarra
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. New York
Name of publisher, distributor, etc. Apress
Date of publication, distribution, etc. 2020
300 ## - PHYSICAL DESCRIPTION
Extent 243 p.
365 ## - TRADE PRICE
Price type code INR
Price amount 999.00.
500 ## - GENERAL NOTE
General note Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You’ll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment.<br/><br/>The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you’re likely to work on. You’ll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available.<br/><br/>This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment.<br/>What You Will Learn<br/><br/>Use Blender to create low poly game environments<br/>Work with the common Blender tools for game environment design and development<br/>Discover how to use Blender features in depth<br/>Compare the Eevee and Cycles game engines<br/>Who This Book Is For<br/><br/>Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games--Programming
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Open source software
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer programming
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Blender (Computer file)
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Blender (Computer file)
952 ## - LOCATION AND ITEM INFORMATION (KOHA)
Withdrawn status
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Full call number Barcode Date last seen Price effective from Koha item type
  Dewey Decimal Classification     790 BITS Pilani Hyderabad BITS Pilani Hyderabad General Stack (For lending) 16/08/2022 794.815 GUE-E 45641 13/07/2024 16/08/2022 Books
An institution deemed to be a University Estd. Vide Sec.3 of the UGC
Act,1956 under notification # F.12-23/63.U-2 of Jun 18,1964

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