Item type | Current library | Collection | Shelving location | Call number | Status | Date due | Barcode | Item holds | |
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Books | BITS Pilani Hyderabad | 003-007 | General Stack (For lending) | 006.6869 GYN-B (Browse shelf(Opens below)) | Available | 38198 |
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe After Effects CC (2018 release) choose Adobe After Effects CC Classroom in a Book (2018 release) from Adobe Press. The 15 project-based lessons in this book show users step-by-step the key techniques for working in After Effects. Learn how to create, manipulate, and optimize motion graphics for film, video, DVD, the web, and mobile devices. Gain hands-on experience animating text and images, customizing a wide range of effects, tracking and syncing content, rotoscoping, and correcting colour. Create Motion Graphics templates in After Effects so colleagues can make specific edits in Premiere Pro without accidentally changing other critical settings. Learn to create 3D content with both After Effects and Maxon Cinema 4D Lite (included with the software).
Features the best-selling guide to Adobe’s powerful motion graphics program, fully updated for the 2018 release.
Includes 14 hands-on lessons that use clear, step-by-step instructions with screenshots to teach students key concepts for creating cinematic visual effects and sophisticated motion graphics using After Effects CC.
Online components include all lesson files plus video-enhanced Web Edition of the book.
Classroom in a Book is the official training series from Adobe Systems Inc., developed with the support of Adobe product experts.
Table of Contents Getting Started
1 Getting to know the workflow
2 Creating a basic animation using effects and presets
3 Animating text
4 Working with shape layers
5 Animating a multimedia presentation
6 Animating layers
7 Working with masks
8 Distorting objects with the puppet tools
9 Using the roto brush tool
10 Performing colour correction
11 creating motion graphics templates
12 Using 3D features
13 Working with the 3D camera tracker
14 Advanced editing techniques
15 Rendering and Outputting
Appendix: General keyboard shortcuts
Appendix: Customizing keyboard shortcuts
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