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Computer graphics through OpenGL : from theory to experiments / Sumanta Guha

By: Material type: TextTextPublication details: Boca Raton CRC Press 2019Edition: 3rd edDescription: 731 pISBN:
  • 9781138612648
Subject(s): DDC classification:
  • 006.6633 GUH-S
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Holdings
Item type Current library Collection Shelving location Call number Status Date due Barcode Item holds
Books Books BITS Pilani Hyderabad 003-007 General Stack (For lending) 006.6633 GUH-S (Browse shelf(Opens below)) Checked out 12/08/2025 42152
Total holds: 0

From geometric primitives to animation to 3D modelling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies.

The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines.

This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well.

Features

• Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modelling
• Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders
• Includes 180 programs with 270 experiments based on them
• Contains 750 exercises, 110 worked examples, and 700 four-colour illustrations
• Requires no previous knowledge of computer graphics
• Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts.

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