Item type | Current library | Collection | Shelving location | Call number | Copy number | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|---|---|
Books | BITS Pilani Hyderabad | 790 | General Stack (For lending) | 794.8151 Pv-S (Browse shelf(Opens below)) | INR 429.00 | Available | 47425 |
Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.
Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures.
The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine.
What You Will Learn:
* Discover Blueprints and how to apply them in Unreal Engine 4
* Get started with C++ programming in Unreal Engine 4
* Apply the concepts of physics and ray-casting
* Work with the Gameplay Framework
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