TY - BOOK AU - Kumar, Abhishek TI - Beginning PBR texturing: learn physically based rendering with allegorithmic's substance painter SN - 9781484277225 U1 - 794.815 KUM-A PY - 2022/// CY - New York PB - Apress KW - Computer graphics KW - Computer games--Programming N1 - Delve into the concepts of physically based rendering (PBR) using Allegorithmics Substance Painter. This book covers the integration of PBR textures with various 3D modelling and rendering packages and the Unreal Engine 4 game engine. Beginning PBR Texturing encompasses all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered. This book teaches you the skills to use the texturing tool recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow. You will: Know the fundamentals of PBR-based texturing from the ground up, Create production-ready textured models from scratch, Integrate PBR textures with standard 3D modelling and rendering applications, and Create portfolio-ready renders using offline renderers ER -