Amazon cover image
Image from Amazon.com

Adobe Animate CC 2018 release : classroom in a book : the official training workbook from Adobe / Russell Chun

By: Material type: TextTextPublication details: India Pearson 2018Description: 455 pISBN:
  • 9789352869046
Subject(s): DDC classification:
  • 006.696 CHU-R
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Collection Shelving location Call number Status Date due Barcode Item holds
Books Books BITS Pilani Hyderabad 003-007 General Stack (For lending) 006.696 CHU-R (Browse shelf(Opens below)) Available 38194
Total holds: 0

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2018 release) from Adobe Press. The 12 project-based step-by-step lessons in this book show users the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation and robust support for playback across a wide variety of platforms. Learn how to use and create vector-based brushes for painterly effects. Gain more advanced control over complex animations with the Camera tool and learn to focus the action on different parts of the Stage. Explore the new Layer Depth panel which lets you control the depth level of individual layers, creating a more realistic sense of space.
Support for SVG, WebGL, HTML5 animation and video and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.
Features Classroom in a Book training for Adobe Animate the robust and flexible animation tool from Adobe!
Bestselling Classroom in a Book series is the ideal way for readers to learn how to create high-quality animation and interactivity for the Web using project-based lessons.
Aimed at beginning users and designed to teach Adobe Animate features, such as designing interactive animations and publishing them on multiple platforms for multiple devices.
Table of Contents Getting Started
1 Getting Acquainted
2 Creating Graphics And Text
3 Creating And Editing Symbols
4 Animating Symbols
5 Advanced Motion Tweening
6 Classic Tweening
7 Controlling the Camera
8 Animating Shapes And Using Masks
9 Natural And Character Animation
10 Creating Interactive Navigation
11 Working With Sound And Video
12 Publishing.

There are no comments on this title.

to post a comment.
An institution deemed to be a University Estd. Vide Sec.3 of the UGC
Act,1956 under notification # F.12-23/63.U-2 of Jun 18,1964

© 2024 BITS-Library, BITS-Hyderabad, India.