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Beginning android games development : from beginner to Pro / Ted Hagos, Mario Zechner, J. F. DiMarzio and Robert Green

By: Contributor(s): Material type: TextTextPublication details: India Apress 2020Edition: 4th edDescription: 364 pISBN:
  • 9781484276846
Subject(s): DDC classification:
  • 794.8152 HAG-T
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Holdings
Item type Current library Collection Shelving location Call number Status Date due Barcode Item holds
Books Books BITS Pilani Hyderabad 790 General Stack (For lending) 794.8152 HAG-T (Browse shelf(Opens below)) Available 45818
Total holds: 0

Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. You will: Gain knowledge on the fundamentals of game programming in the context of Android Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games.

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