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Unity networking fundamentals : creating multiplayer games with unity / Sloan Kelly and Khagendra Kumar

By: Contributor(s): Material type: TextTextPublication details: India Apress 2022Description: 266 pISBN:
  • 9781484285176
Subject(s): DDC classification:
  • 794.8152 KEL-S
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Holdings
Item type Current library Collection Shelving location Call number Copy number Status Date due Barcode Item holds
Books Books BITS Pilani Hyderabad 790 General Stack (For lending) 794.8152 KEL-S (Browse shelf(Opens below)) INR 599.00. Available 47903
Total holds: 0

Learn the fundamentals of networking with Unity and C#. This book covers various topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using a client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture and high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact Who This Book Is For Readers familiar with Unity and C# development who want to create multiplayer games.

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