Amazon cover image
Image from Amazon.com

Developing turn-based multiplayer games : with GameMaker studio 2 and NodeJS / Yadu Rajiv

By: Material type: TextTextPublication details: New York Apress 2018Description: 206 pISBN:
  • 9781484247594
Subject(s): DDC classification:
  • 794.8 RAJ-Y
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Collection Shelving location Call number Copy number Status Date due Barcode Item holds
Books Books BITS Pilani Hyderabad 790 General Stack (For lending) 794.8 RAJ-Y (Browse shelf(Opens below)) INR 699.00 Available 47459
Total holds: 0

Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.
Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.

What You Will Learn:
* Discover the architecture of GameMaker Studio 2
* Add new features to your game with NodeJS modules
* Integrate GameMaker Studio 2 with NodeJS
* Master GameMaker Studio 2's built-in networking functions

There are no comments on this title.

to post a comment.
An institution deemed to be a University Estd. Vide Sec.3 of the UGC
Act,1956 under notification # F.12-23/63.U-2 of Jun 18,1964

© 2024 BITS-Library, BITS-Hyderabad, India.