000 01148cam a2200301 a 4500
999 _c31577
_d31577
001 727422
005 20181109153717.0
008 980826s1999 riua b 001 0 eng
010 _a 98037248
020 _a9780821891827
020 _a0821813390 (acidfree paper)
040 _aDLC
_cDLC
_dDLC
050 0 0 _aQA269
_b.S695 1999
082 0 0 _a519.3 STA-S
_221
100 1 _aStahl, Saul.
245 1 2 _aA gentle introduction to game theory /
_cSaul Stahl.
260 _aProvidence, R.I. :
_bAmerican Mathematical Society,
_c1999.
300 _axii, 176 p. :
_bill. ;
_c26 cm.
365 _aINR
_b900.00
440 0 _aMathematical world ;
_vv. 13
500 _aThe mathematical theory of games was first developed as a model for situations of conflict, whether actual or recreational. It gained widespread recognition when it was applied to the theoretical study of economics by von Neumann and Morgenstern in Theory of Games and Economic Behavior in the 1940s. The later bestowal in 1994 of the Nobel Prize in economics on Nash underscores the important role this theory has played in the intellectual life of the twentieth century. This volume is based on courses given by the author at the University of Kansas. The exposition is "gentle" because it requires only some knowledge of coordinate geometry; linear programming is not used. It is "mathematical" because it is more concerned with the mathematical solution of games than with their applications. Existing textbooks on the topic tend to focus either on the applications or on the mathematics at a level that makes the works inaccessible to most non-mathematicians. This book nicely fits in between these two alternatives. It discusses examples and completely solves them with tools that require no more than high school algebra.
504 _aIncludes bibliographical references (p. 169-170) and index.
650 0 _aGame theory.
710 2 _aAmerican Mathematical Society.
906 _a7
_bcbc
_corignew
_d1
_eocip
_f19
_gy-gencatlg
955 _apc05 to ja00 08-26-98; jp02/jp20 08-31-98; jp99 08-31-98; jp05 to DDC 09-01-98; CIP ver. pv10 02-25-99
_ajp01 2001-11-16 copy 2 to BCCD
984 _agsl