000 01586nam a22002417a 4500
008 210722b2020 ||||| |||| 00| 0 eng d
020 _a9781780897448
082 _aFiction CLI-E
100 _aCline, Ernest
245 _aReady player two /
_cErnest Cline
260 _aLondon
_bCentury
_c2020
300 _a370 p.
365 _aINR
_b699.00
500 _aDays after winning OASIS founder James Halliday's contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday's vaults, waiting for his heir to find it, lies a technological advancement that will once again change the world and make the OASIS thousand times more wondrous - and addictive - than even Wade dreamed possible. With it comes a new riddle, and a new quest: the last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who'll kill millions to get what he wants. Wade's life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
650 _aFiction
650 _aPuzzles
650 _aRegression (Civilization)
650 _aUtopias
650 _aVirtual reality
650 _aTechnology
650 _aShared virtual environments
650 _aEaster eggs (Computer programs)
999 _c66825
_d66825