000 00537nam a2200133Ia 4500
008 2212144s2020 xx 000 0 und d
020 _a9783030592387
041 _aeng
100 _aAske Plaat.
245 _aLearning to Play : Reinforcement Learning and Games
260 _aCham
_bSpringer
_c2020
650 _aArtificial intelligence. Computer games-Programming. Popular Culture. Communication. Artificial Intelligence. Game Development. Popular Culture . Media and Communication.
856 _uhttps://doi.org/10.1007/978-3-030-59238-7
999 _c85940
_d85940