000 | 00537nam a2200133Ia 4500 | ||
---|---|---|---|
008 | 2212144s2020 xx 000 0 und d | ||
020 | _a9783030592387 | ||
041 | _aeng | ||
100 | _aAske Plaat. | ||
245 | _aLearning to Play : Reinforcement Learning and Games | ||
260 |
_aCham _bSpringer _c2020 |
||
650 | _aArtificial intelligence. Computer games-Programming. Popular Culture. Communication. Artificial Intelligence. Game Development. Popular Culture . Media and Communication. | ||
856 | _uhttps://doi.org/10.1007/978-3-030-59238-7 | ||
999 |
_c85940 _d85940 |