000 01553nam a22001817a 4500
005 20250307104900.0
008 250304b2022 |||||||| |||| 00| 0 eng d
020 _a9781032475592
082 _a519.3 GIL-R
100 _aGillman, Richard Alan
245 _aGame theory :
_ba modeling approach /
_cRichard Alan Gillman and David Housman
260 _aBoca Raton
_bCRC Press
_c2022
300 _a329p.
440 _aTextbooks in Mathematics
500 _aGame Theory: A Modeling Approach quickly moves readers through the fundamental ideas of the subject to enable them to engage in creative modeling projects based on game theoretic concepts. The authors match conclusions to real-world scenarios and applications. The text engages students in active learning, group work, in-class discussions and interactive simulations. Each chapter provides foundation pieces or adds more features to help readers build game theoretic models. The chapters include definitions, concepts and illustrative examples. The text will engage and challenge both undergraduate and graduate students. Features: Enables readers to apply game theorty to real-world scenarios Chapters can be used for core course materials or independent stuides Exercises, included at the end of the chapters, follow the order of the sections in the text Select answers and solutions are found at the end of the book Solutions manual for instructors is available from the authors
650 _aGame theory.
650 _aDecision making--Mathematical models.
999 _c93194
_d93194