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1.
Tap, move, shake : turning your game ideas into iPhone and iPad apps / Todd Moore by
Material type: Text Text; Format: print ; Literary form: Not fiction
Language: ENG
Publication details: India Shroff/O'Reilly 2012
Availability: Items available for loan: BITS Pilani Hyderabad (1)Location, call number: General Stack (For lending) 005.26 TOD-M.

2.
Game called chaos / Franklin W. Dixon. by Series:
Material type: Text Text; Format: print ; Literary form: Fiction
Publication details: New York Pocket Books 2000
Availability: Items available for loan: BITS Pilani Hyderabad (1)Location, call number: Young Learners Section (For lending) Fiction DIX-F.

3.
iOS for game programmers / Allen Sherrod by
Material type: Text Text; Literary form: Not fiction
Publication details: India Mercury Learning and Information 2015
Availability: Items available for loan: BITS Pilani Hyderabad (2)Location, call number: General Stack (For lending) 794.81526 SHE-A, ...

4.
Introduction to game development using processing / James R. Parker by
Material type: Text Text; Literary form: Not fiction
Publication details: India Mercury Learning and Information 2015
Availability: Items available for loan: BITS Pilani Hyderabad (2)Location, call number: General Stack (For lending) 794.8151 PAR-J, ...

5.
The game maker's apprentice : game development for beginners / Jacob Habgood and Mark Overmars by
Material type: Text Text; Literary form: Not fiction
Publication details: NY Apress 2010
Availability: Items available for loan: BITS Pilani Hyderabad (1)Location, call number: General Stack (For lending) 794.816696 HAB-J.

6.
Computer coding games for kids / Jon Woodcock by
Material type: Text Text; Literary form: Not fiction
Publication details: India Dorling Kindersley 2019
Availability: Items available for loan: BITS Pilani Hyderabad (1)Location, call number: Young Learners Section (For lending) 005.13 WOO-J.

7.
Introduction to video game engine development : learn to design, implement, and use a cross-platform 2D game engine / Victor G Brusca by
Material type: Text Text; Literary form: Not fiction
Publication details: California Apress 2021
Availability: Items available for loan: BITS Pilani Hyderabad (1)Location, call number: General Stack (For lending) 794.815 BRU-V.

8.
Beginning unreal game development : foundation for simple to complex games using unreal enginer 4 / David Nixon by
Material type: Text Text; Literary form: Not fiction
Publication details: New York Apress 2022
Availability: Items available for loan: BITS Pilani Hyderabad (1)Location, call number: General Stack (For lending) 794.8151 NIX-D.

9.
Lean game development : apply lean frameworks to the process of game development / Julia Naomi Rosenfield Boeira by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York Springer 2022
Availability: Items available for loan: BITS Pilani Hyderabad (1)Location, call number: General Stack (For lending) 794.81526 BOE-J.

10.
How to make a game : go from idea to publication avoiding the common pitfalls along the way / Minhaz-Us-Salakeen Fahme and Tanimul Haque Khan by
Material type: Text Text; Literary form: Not fiction
Publication details: New York Springer 2022
Availability: Items available for loan: BITS Pilani Hyderabad (1)Location, call number: General Stack (For lending) 794.83 FAH-M.

11.
Introducing javascript game development : build a 2D game from the ground up / Graeme Stuart by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York Springer 2022
Availability: Items available for loan: BITS Pilani Hyderabad (1)Location, call number: General Stack (For lending) 794.8151 STU-G.

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Act,1956 under notification # F.12-23/63.U-2 of Jun 18,1964

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